Proeliator Sanctus
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Proeliator Sanctus

Warhammer 40k campaign Forums
 
HomeLatest imagesSearchRegisterLog in

 

 Campaign Set - Rough outline

Go down 
2 posters
AuthorMessage
Admin
Admin



Posts : 18
Join date : 2011-03-14

Campaign Set - Rough outline Empty
PostSubject: Campaign Set - Rough outline   Campaign Set - Rough outline I_icon_minitimeSun Mar 27, 2011 1:31 pm

Campaign Planets



The following campaign will be occurring in the “Polaris System” with six planets, which is explained below:



Planets:

Each Planet is broken down into the following details.

Name:

The name of the Planet

Terrain:

The following legend is used to determine which terrain will be used on a battlefield when attacking a certain planets sector

Mining = Barren world with mining complex’s and hills.

Desert = Self explained

Capital = Capital Planet has multiple terrain types, defender is picks but on a 5+ the attacker then chooses the ground.

Forgeworld = Similar to a mining planet expect less barren and a lot more buildings, essentially a “manufactured world”.

Industrial = A lot of buildings and infrastructure (roads)

Temperate world = Small settlements with forest and foliage.

Barren: Small craters with small hills and old ruins of forgotten civilizations.


Sectors:

Each planet is broken down into sectors depending on the size of the planet which is shown below:

Small = 2 sectors
Medium = 3 Sectors
Large = 4 Sectors.

Allocation of Planets/Sectors

Planets and sectors are allocated at the start of the campaign by the GM

Each sector has its own terrain which relates to the planets overall terrain classification.



Forces =

General Information:

Each player is allocated certain amount of force tokens depending on number of starting Planets they have and are allocated by the GM (game master).

Actions:
Each Campaign Turn each player choses what action each force token will do, the following are the actions.

Moving Forces:

Moving your Force token is done by moving from one sector to another either via moving from the adjunct sector or from one planet to another using the "Z" connector (Blue glowing lines on map),(See below on Urie's post)

Attacking/Defending with your Forces:

A force can choose to “Entrench” a sector which adds an additional 500 points to the defenders if their sector is attack by an invading force in the following turn, It takes one turn to gain the 500 Point benefit.

Also if two Force tokens attack the same sector the attacker is granted an additional 500 points

Forces point list:

When you determine the size of your forces when attacking (explained later on) you must already have Six army list created for each point limit.
Limits being:
Small planet: 1000 Min, 1000 Max
Meduim Planet: 1000 Min, 1500Max
Large Planet: 1500 Min, 1500 Max


You then roll a D6 to determine which one you are using (dice rolled is done on VASSAL and the army list is listed on the forums).



Campaign turns:

The campaign is broken down into 6 phases

Phase 1 = Moving your Forces and declaring invasions/ defence

Each side rolls a d6 to see who goes first, then picks an action for each force token.

If there is duplicate results to determine who goes first, second etc. RE-ROLL!! (for the conflicting players)

1st player will make all his actions then the 2nd player, then 3rd etc Once all players are done their actions, starting with the first player, begin phases 2-6.


Phase 2 = Declaring invasion strength

When the attacker declares he is invading he will then declare the size of the battle, using the limits stated in the forces list section above. Then rolling for the army list accordingly

Phase 3 = Determining terrain

Let a neutral member create the terrain for the battle or generate a battlefield which both players can agree on. Alternatively both players can create the terrain via agreeable decision.


Phase 4 = Battle

Play the battle using the War hammer 40k battle generator or a scenario if agreed by both players.


Phase 5 = Determine results

Determine who won the battle and record results.

If the attacker wins determine how much they won by to record what kind of “victory” they achieved, view below for the following results.

Minor Victory = If a draw occurs

Victory = If the invader won

Major Victory = If the invader has won by a large margin.

If the invader losses the battle his/her army is push back to the sector they originally attacked from.


Phase 6: Sector control

If the attacker wins on a roll of 4+ he/she controls the sector.

The following modifiers are used

Minor victory = - 1 to roll
Victory = No benefit
Major Victory = + 1 to roll
per Friendly force token = +1 to roll
per enemy force token = -1 to roll
per enemy entrenched = -1 to roll
per Successive victories = +1 to roll

If the army doesn't roll high enough to control, he is locked on that sector and continues to fight the next turn.


Phase 7 = Adding points to campaign points

END TURN CONDITION

If an enemy invades and controls a sector on any planet, the occupying player losses control of that planet and losses the victory point benefit for that sector and planet control bonus.

If an enemy occupies 2/3rds of a planet, the occupying player removes one of any of his force tokens.

If you control an entire planet you get an extra force token for that planet.

For each sector own you generate one campaign point if the planet is contested u only receive a point per sector you have a force on, if you control an entire Planet you generate a point for each sector and an extra point on top of that.

To win the campaign you need to generate 50 campaign points.







Last edited by Admin on Sun Mar 27, 2011 6:27 pm; edited 3 times in total
Back to top Go down
https://proeliator-sanctus.board-directory.net
Urie




Posts : 2
Join date : 2011-03-27

Campaign Set - Rough outline Empty
PostSubject: Re: Campaign Set - Rough outline   Campaign Set - Rough outline I_icon_minitimeSun Mar 27, 2011 5:27 pm

Token Movement: Each token can choose to move, attack or entrench.


Entrenchment takes one turn and adds 500 points to the defending army.

Movement places a force token on a separate sector of a planet or on a z-lane between planets.
- Warp jumps on a z-lane take one turn to complete

Attacking declares an assault on a sector, the player owning the sector is then forced to defend their territory. If two tokens are used to attack a sector the attacker gains +500 points to his unit composition.

Entrenchment and twin token attacks can only be performed on medium and large sized planets. This is to simulate the difficulty in maintaining troops on small outlying planets.


For reference the base force sizes on planets are as follows:

Large: 1500 points (Maximum of 2000 points for entrenched or twin attacks)
Medium: 1000 points (Maximum of 1500 points for entrenched or twin attacks)
Small: 1000 points (Maximum of 1000, no entrenchment or twin attacks)
Back to top Go down
 
Campaign Set - Rough outline
Back to top 
Page 1 of 1
 Similar topics
-
» Campaign Map
» Campaign Annoucement
» Campaign Battle Order

Permissions in this forum:You cannot reply to topics in this forum
Proeliator Sanctus :: News :: Campaign-
Jump to: